The WestAxe Lodge
As told by Rex
Where did Ahyrs come from? Don’t get me wrong I am happy to see him, but still, who told him where we were? Where was he headed when he was captured? Something for another day. Now it seems we are to fight something or someone. The arena we're in fills with this mist and I'm sure there is something moving from within. Feathers and Ahyrs are focused on one of the cages a cadaver inside. They barely notice the mist surrounding them and I want to yell and make them move but fear overwhelms me. I'm frozen in movement. Nines moves like the wind, yelling something, it gives me a strange comfort releasing me from fear.
The Kobolds move in, the fear subsiding enough I am able to dispatch a few without issue. They seem almost scared to be there, but not of us. I am confused, should we help or kill them? I guess we will kill them for now. There is something a bit off with the Kobold King as well, not only does he seem reluctant to hand over the spear to Nines but his behavior is different from the rest. I'm probably wrong but I've never interacted with their kind before.
It feels good to be out and on the move again, The WestAxe Lodge Ahyrs talked about will be a welcomed place to rest for the night. We need to figure this Hunt thing out before heading up to the Huntsman Cabin.
The warmth is nice, but the mood of this place is... well let’s just say Takas’ ability to stir things up would be a welcomed change. It's not only the people of this place, Ahrys has been looking a little wide eyed at us babbling - something about stars and light. For now we will just smile and nod. There's a time and a place for certain aspects of our childhood and now is not it.
I have had this eerie feeling before when dreams awoke us back in the cabin. Who are these men who enter here? They bring strange feelings with them. It seems like Beck or someone looking like him is the new Huntsman and now he and his mindless followers have their eyes set on us. I guess this is the beginning of the Hunt and we'd better prepare to run and run fast if we are to survive. First the cabin, then the lock and then the unknown.