DM's Update #13

DM's Update #13

A whole lot more story to come

As you all know Agnes has taken over the day to day operations of our website and as a result I’ve been focusing more on what a good Dungeon Master’s should: Story. This past 2 months I admit to getting a little off track to the 'feel' of our campaign, but the shift back to genre is on it's way and while much of our campaign is still hidden from the player character’s eyes I can at elude to this: there’s a whole lot more to come!

Fast-Forwarding

Last time I fast-forwarded many scenes, sometimes forgoing rules and role playing in favor of getting back into the swing of things. This was also to give our new heroes Pike and Orzen a chance to explore their own dynamic.. Since then story hooks have been added for them, they just have to find them! Jessie is at a crossroad and while death seems to be at every turn she has bitten down hard on a her own hook. One character however has been lost in the background: Trif. With the party getting lost in the excitement Trif’s story hooks fell away, but no longer. Be-aware (hint).

Boring Stuff

On a different note much is happening for me this past year as Dungeon Master and there’s been a consistent breaking of ideas to form new more enjoyable ones. With more time available I’ve been refining my style as a Dungeon Master. Things like taking 100+ pages of notes and bringing them in line with the framework of 5th Edition D&D, mainly the DMG and MM, has kept me quite busy. There’s still a long way to go but as each day passes I feel more confident of my own methods. Along with this has been the ideas of ‘pacing’ and ‘improv.’ Since changing to a once-every-three-week session, pacing has also changed - as does the amount of improv, though to a much lesser degree. All this is likely boring to you the reader but sometimes you just need to get your thoughts out - in hopes it exorcises a few (clue) demons in the process.

The Farmstead

The Farmstead

Fleen

Fleen