A fairly squalid structure, the West Gate Mercenaries Stronghold is little more than a two story cabin with a curious cellar. Security is meek and the weatherproofing if horrid, but it beats sleeping out in the elements - but not by much.
Cabin with 1 Common Room, 4 bedrooms, 1 Attic, 1 Cellar, 1 Sub-Cellar.
Drafty and cold, this cabin needs work. As the heroes put money into the structure the 'Lifestyle' and 'Hit Points' will raise (DM's discretion). This serves as a sort of scoring system vs. other mercenary groups that may arrive.
Level 1 Structure with 50 Hit Points.
Not Applicable, Character Specific.
Leveling up the Stronghold
Level / Lifestyle / Construction Time / Total Structure HP
1 / Wretched / 50HP / 0 days / 50HP
2 / Squalid / 75HP/ 2 days / 60HP
3 / Poor / 100HP / 1 week / 75HP
4 / Modest / 150GP / 2 weeks / 100HP
5 / Comfortable / 200HP / 2 weeks / 150HP
6 / Wealthy / 250HP / 4 weeks / 200HP
7 / Aristocratic / 300HP / 4 weeks / 300HP
After level 7 the Stronghold is not longer considered a cabin but perhaps a ‘Trading Post’ or ‘Guildhall’ (DMG128). Construction time assumes previous level already completed. So to go from level 2 to level 4 would be 3 weeks.