MindMapping the World
While this entry is not strictly a guide, I’m hoping it will be enough to spur more entries in the coming months that may prove helpful.
It started back in December, 2017 with the Flowcharting Mazes entry. I liked the idea of conceptualizing a maze rather than drawing it out point by point. But why? Well the idea really came from not having access to mapping tools that I wanted. There’s plenty of MacOS or iOS apps out there but most were too heavy (i.e. slow and cpu intensive) for use in game, or worse they were too simple and without any real flavor. So I began looking to alternative ways of creating a map.
Then it dawned on me the idea of using Mindmapping apps. I could quickly create locations, moving them around to fit my ever changing world. Mindmapping apps were both lighter and faster than most graphic creation apps but also just detailed enough to provide some of amount of esthetics. I played with this idea for some months but it never really got off the ground until I heard about Index Card RPG. While this in itself wasn’t what I was looking for the conceptual idea of mindmap ‘nodes’ and an Index Card ‘locale’ could be blended quite well.
Now we’re getting somewhere!
With this blending of mindmap nodes, which can of course have their own pictoral imagery, and the more immediate Index Card RPG imagery I could create content very quickly for the players while not sacrificing too much of the world’s details and flavor. In fact I’d argue there’s more now than ever. The 6-12 hours I save on creating one classic ‘province sized map’ with a graphic app like Affinity Designer I can roll into creating more ‘nodes of detail’ or ‘cards of locales’ using MindNode 5 and Index Card RPG. Suddenly our world got a lot bigger, fuller, more fleshed out and perhaps most importantly: leaving simulation behind in favor of the “mind’s eyes.”